Due to lack of experience, some of them were struggling with basic activities, and would ask questions like, “How do I arrange blocks in a pixel perfect grid,” “Can I move half of the level just a little bit higher,” “Do I really need to copy that make-shift element piece-by-piece,” and more. The idea behind writing this piece came when I started to write a follow-up email to my students when they were prototyping their very first levels with Unreal Engine in class.
This article will be about optimizing workflow as a designer with the help of keyboard shortcuts and other quality-of-life tricks. Today, I want to share what I’ve learned during my three year-long adventure with Unreal Engine 4. I am a game and level designer at Carbon Studio, where we create VR games for nearly every possible platform. By Jakub Pander Hello there, my name is Jakub Pander.